Drop Peak
A modern falling-block puzzle with two-handed controls and a shared daily board.
Slide, rotate, drop — a falling-block puzzle tuned for feel: ghost piece, hard drop, back-to-back scoring.
- 01
The challenge
A falling-block puzzle is judged on feel in the first thirty seconds. Touch controls are where most of them lose that: thumbs cover the board, and a mistimed rotation reads as the game being wrong rather than the input.
- 02
What we did
Controls were split two-handed — a left pad to move and drop, a right cluster to rotate and hold — with swipe and tap kept for players who prefer it. Ghost piece, soft and hard drop, combos and back-to-back scoring do the rest of the work.
- 03
The outcome
Live on iOS and Android, offline and ad-light, with three palettes and one seeded daily board shared by everyone playing that day.
Drop Peak pairs a smooth, responsive feel with comfortable two-handed controls: a left D-pad to move and drop, a right cluster to rotate and hold. Ghost piece, soft and hard drop, combos and back-to-back scoring round it out — or play with swipe and tap if you prefer.
It is offline-first and ad-light: play anywhere with no account, switch between the Midnight Neon, Aurora and Candy palettes, and chase your streak on one shared seeded daily board.
