Skip to content
Game — by Pixhelm

Drop Peak

A modern falling-block puzzle with two-handed controls and a shared daily board.

Drop Peak — product screenshot
Game · 2026 — live
droppeak.io ↗

Slide, rotate, drop — a falling-block puzzle tuned for feel: ghost piece, hard drop, back-to-back scoring.

Client
Pixhelm — own product
Year
2026 — live
Services
Game Design · Mobile Engineering · Live-ops
Status
Live — iOS & Android · Offline-first
Case study
  1. 01

    The challenge

    A falling-block puzzle is judged on feel in the first thirty seconds. Touch controls are where most of them lose that: thumbs cover the board, and a mistimed rotation reads as the game being wrong rather than the input.

  2. 02

    What we did

    Controls were split two-handed — a left pad to move and drop, a right cluster to rotate and hold — with swipe and tap kept for players who prefer it. Ghost piece, soft and hard drop, combos and back-to-back scoring do the rest of the work.

  3. 03

    The outcome

    Live on iOS and Android, offline and ad-light, with three palettes and one seeded daily board shared by everyone playing that day.

The Story

Drop Peak pairs a smooth, responsive feel with comfortable two-handed controls: a left D-pad to move and drop, a right cluster to rotate and hold. Ghost piece, soft and hard drop, combos and back-to-back scoring round it out — or play with swipe and tap if you prefer.

It is offline-first and ad-light: play anywhere with no account, switch between the Midnight Neon, Aurora and Candy palettes, and chase your streak on one shared seeded daily board.

PuzzleFalling blocksOfflineDaily Challenge
Next Product
Helpdash →