What We Do
Every product is built end to end, combining game-feel instincts with engineering rigor, to not just ship but outlast — four live products, and the next one in the workshop.

Classic 101 · Telefon 365
Offline & online
Domino PeakGame

Podkidnoy · Perevodnoy
Offline & online
Durak PeakGame

Daily Challenge
Always solvable
Block PeakGame

Daily Challenge
Ghost piece · hard drop
Drop PeakGame

Unified inbox
White-label · per workspace
HelpdashSaaS

One inventory
PMS · channels · booking
LobbixSaaS

Edit after printing
In development
QRcadoSaaS
StudioWe design it, build it, and run it after launch
Exceptional design meets strategy & innovation
About UsIdentify the best approach
Discover
Games
Game Development
Live-ops & Updates
Game UI & Feel
Software
SaaS Products
Web & Mobile Apps
UI/UX Design
AI Solutions
IT Consulting & Outsourcing
Platforms & partners we build with
04
Products live
03
Games in market
04
Platform in build
24h
First reply, max
Latest News
From studio notes to product announcements — the stories shaping Pixhelm. All posts →
FAQ's
Yes — deliberately. Game work teaches responsiveness and feel; platform work teaches reliability and structure.
Often, yes. Helpdash is built multi-tenant and white-label, and QRcado can be adapted to your workflow.
It starts with a free working session. You leave with a written scope, a budget range and a timeline.
Yes — rescue work is a standing practice. We audit the codebase first, then stabilize or propose the smallest rebuild.
Baku, Azerbaijan (GMT+4), working worldwide. Full overlap with Europe and the Gulf.


